About WCG 2008


Ideology
"To lead the development of the digital entertainment culture by promoting harmony of humankind through e-sports and its embodiment in the Cyber Culture Festival"

Slogan - Beyond the game
WCG is a comprehensive Digital Culture Festival, where language and cultural festival barriers are stripped away and international exchange and harmony are promoted through extensive events including tournaments, conferences, exhibitions

"Today, computers are the most powerful communications tools which help to interconnect people. In this sense, the first World Cyber Games are a great success as it interconnects gamers of the world through computers"
- Stuart Moulder, General Manager of Microsoft's Game Division

"Cyber games are a business with high added value, based on knowledge and cultural creativity. It also serves as a link that interconnects young people of the world"
- Kim Dae-jung, 98~03 President of South Korea.

World Cyber Games meaning
1. a global tournament in which sport is conducted within the medium of cyberspace, also known as e-sports.

2. a rapidly growing international olympics in which nearly one million players complete against one another for the title of world champion in separate events.

3. a gaming industry conference drawing industry leaders and technology experts as speakers and
attendees to share ideas about the present and future of e-sports and their cultural relevance to society.

4. a worldwide youth festival inaugurated in 2000 and held annually.

5. the only single e-sports event organizing competition from six continents.

6. the largest cyber-gaming event serving what is becoming the largest sports market in the world.

WCG Ranking 2007


1 Korea (South) 800.00
2 Germany 746.00
3 USA 690.30
4 Netherlands 475.60
5 Brazil 387.50
6 Russia 382.80
7 China 364.90
8 France 304.30
9 Canada 268.70
10 United Kingdom 236.10
Sponsors
Worldwide partner
Premier partners
Partners
Suppliers